FAQ Category

Technical Implementation & WebXR

Developer-focused guidance on building custom AR/3D experiences for real estate.

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Technical Implementation & WebXR

How to optimize a large 3D real estate Gaussian Splat model to load faster on mobile browsers?

Gaussian Splatting models can be massive. Optimize by: reducing splat count through decimation while preserving visual quality, implementing level-of-detail (LOD) streaming that loads nearby detail first, compressing the point cloud data with quantization, and using progressive loading so users see a coarse preview within seconds while full detail streams in the background. Three.js and custom WebGL shaders are the primary tools for browser-based splat rendering.

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Technical Implementation & WebXR

How to correct lighting exposure problems between bright windows and dark rooms in 360 photos?

Use HDR (High Dynamic Range) bracketing: capture multiple exposures at each position (typically 3–7 brackets spanning the full dynamic range) and merge them in software. Most professional 360 cameras offer automatic HDR bracketing. In post-processing, tone-map the HDR image to balance bright window light with dark interior shadows. Shooting during overcast conditions or twilight also naturally reduces the dynamic range challenge.

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Technical Implementation & WebXR

Can I use the WebXR API to embed an augmented reality property tour directly on a webpage?

Yes. The WebXR Device API enables AR experiences directly in mobile browsers without app installation. Using frameworks like A-Frame, Three.js, or Babylon.js with WebXR, you can build web pages that activate the user's camera, detect surfaces, and overlay 3D property models or furniture in augmented reality. This is particularly powerful for marketing — buyers tap a link and instantly enter an AR experience.

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