Concept visualizationPUBLISHERS
Your world, out in the city.
Drops at real places give your players a new reason to go out and play.
YOU GETRecorded visits from your own players.
City Quest links a game or a brand world to real places. Players collect drops at partner locations, earn rewards and climb a leaderboard. Publishers, brands and destination marketers see who showed up and where.

EVERYONE GETS SOMETHING
One quest. Everyone has a part.
Concept visualizationPUBLISHERS
Drops at real places give your players a new reason to go out and play.
YOU GETRecorded visits from your own players.
Concept visualizationBRANDS
Your locations and rewards become part of the game, not an ad beside it.
YOU GETVisits and redemptions per partner.
Concept visualizationDESTINATIONS
A route through landmarks, shops and venues that players follow at their own pace.
YOU GETWhich places people actually reached.
Concept visualizationPLAYERS
Drops to collect, rewards to claim and a leaderboard to climb, on their own phone.
YOU GETReal rewards for getting out to play.
HOW IT WORKS
Players join on their own phone, with nothing to install.



Concept visualizationPartner locations and landmarks go on the map.
No. They join by QR code, NFC tag or link, with nothing to install. On iPhone the experience opens as an App Clip.
Yes. Each partner can have its own locations, rewards and report inside the same quest.
Yes. You choose the locations, and drops only appear where you placed them.
You do. How contacts are shared with partners is set per program, based on what each person agreed to.
Tell us about the world and the places you have in mind. We will show what a quest could look like.
