Take a playable world into the real city.

City Quest links a game or a brand world to real places. Players collect drops at partner locations, earn rewards and climb a leaderboard. Publishers, brands and destination marketers see who showed up and where.

EVERYONE GETS SOMETHING

What each side gets.

One quest. Everyone has a part.

Your world, out in the city.Concept visualization

PUBLISHERS

Your world, out in the city.

Drops at real places give your players a new reason to go out and play.

YOU GETRecorded visits from your own players.

A place inside the quest.Concept visualization

BRANDS

A place inside the quest.

Your locations and rewards become part of the game, not an ad beside it.

YOU GETVisits and redemptions per partner.

Players on your streets.Concept visualization

DESTINATIONS

Players on your streets.

A route through landmarks, shops and venues that players follow at their own pace.

YOU GETWhich places people actually reached.

Something worth the trip.Concept visualization

PLAYERS

Something worth the trip.

Drops to collect, rewards to claim and a leaderboard to climb, on their own phone.

YOU GETReal rewards for getting out to play.

HOW IT WORKS

From game world to street.

Players join on their own phone, with nothing to install.

The city, on the map. Partner locations and landmarks go on the map.Drops where they count. Drops and rewards are placed where you want people to go.Collect as they go. Players join by QR code, NFC tag or link, then collect and climb the leaderboard.Numbers for every partner. Publishers, brands and destinations each see what their part achieved.Concept visualization

The city, on the map.

Partner locations and landmarks go on the map.

Partners can each have their own rewards and report.Illustrative scenes.

Questions buyers ask

No. They join by QR code, NFC tag or link, with nothing to install. On iPhone the experience opens as an App Clip.

Yes. Each partner can have its own locations, rewards and report inside the same quest.

Yes. You choose the locations, and drops only appear where you placed them.

You do. How contacts are shared with partners is set per program, based on what each person agreed to.

Bring your world into the city.

Tell us about the world and the places you have in mind. We will show what a quest could look like.